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Packages in Common Lisp, a tutorial
Introduction.
It is not possible to write a serious piece of code without the use of some kind of identifiers or names. Such identifiers are convenient means for the programmer to reference, process and modify data using more or less descriptive names, which represent the data and depend in some way on the context. The standard modularization technology encourages the division of large programs in modules. Such modules can be relatively independent of each other, but conversely, they must be able to communicate. Most programming languages offer methods for such an organization. For example, the set of identifiers of a module could be divided into two parts, the private identifiers, known only inside this module, and the public identifiers, known everywhere.
In this domain as in many others, Common Lisp is by far the most powerful and flexible programming language. At the expense of considerable complexity, Common Lisp's modular technology requires a good grasp of the corresponding definitions in the language standard. If the ANSI definition of the language is the only available documentation, these definitions are not easy to understand. An identifier in Lisp is a symbol which has a rich internal structure and which has lifetime and visibility during a Lisp session. The modular structure of a Lisp program is defined through the packaging system, which allows a programmer to divide a large program into several files, where each file is aware of all the symbols of a certain package, among them the current default package, and only the external (public) symbols of some other packages. A symbol which is not external in a package is internal (private). Also, a package may import (that is, "see") an arbitrary collection of symbols, internal or external to other packages. In the general spirit of Lisp, the whole structure of such an organization, if necessary, can be modified dynamically, even though this is not usually the best course of action.
In this tutorial, a mathematical definition of this system is provided. This should elucidate the process for many a Lisp programmer and enable her to use it more effectively. A basic but inexact description of the packaging system is the following:
- A package is a Lisp object in the same way that numbers, lists, and
character strings are Lisp objects. In particular, the type of a package
object is the system class
package. In Common Lisp, packages are first class citizens, which means they can be the value of a symbol, can be passed as an argument to a function, can be returned by a function, etc. - A symbol is a Lisp object whose type is the system class
symbol. The comments made about packages apply for symbols. In particular, a symbol can be the value of another symbol, or even of itself. - Symbols are divided into packages.
- At any time during a Lisp session, some package is the default package and, as a first approximation, only the symbols of this package are accessible. The default package can be modified at any time by the user or a program.
- If necessary, there are several methods to access the symbols of packages other than the default package. Conversely, a package may make its symbols more or less easily accessible from the other packages.
This first approximation of the packaging system conveys a general idea of its organization, but general ideas can be deceiving. For example, the idea that the symbols are divided into packages is essentially false. More precisely, this division can be made to appear essential (!), via the so-called home package of a symbol, but it plays only a minor role and can be ignored by the programmer risk-free. This notion of a home package is terribly misleading for beginners when they have to design non-trivial packaging structures. In a Lisp environment, one has to deal with two realms, the space of symbols and the space of packages. It is only inside of packages that something can be read, which, as an organization, looks a little like a division of symbols into packages, but the symbols themselves essentially ignore this division. Our subject is to clarify and explain this organization.
The ANSI definition of the packaging system is a complete description of this organization, and, in a sense, nothing is missing. However, experience shows that it is easily misunderstood, especially, in non-trivial situations, where it can lead to erroneous programming choices and mysterious bugs. The ANSI definition of packaging is complete and it is the perfect Reference Manual. However, for a topic of this complexity a reference guide is not sufficient and a User Guide might be useful. And for that matter, an elementary mathematical description of the Common Lisp packaging system might help programmers to understand it, and then to use it with greater ease and also to greater effect. In every domain, when precise mathematical language can be employed and is understood, the state-of-affairs improves.
We begin with a review of the ANSI definition of the packaging system while adding in parallel a mathematical description of the main concepts. Finally, we give a complete mathematical definition of this system as a set of mathematical formulas.
Main sets of objects.
The first part of the packaging system is made of three disjoint sets:
- The set $St$ of strings.
- The set $P$ of packages.
- The set $Sm$ of symbols.
In our description of the packaging system, the statuses of these sets are different. Think of the (infinite) set $St$ of strings as made of all the character strings that can be used by a user or a program at any time. Any string can be used at any time, whatever the history of the Lisp session in which we are working may be. In the packaging system, most often, a particular string is used only for a short time, mainly during the read-eval-print loop, when the Lisp reader works. A string is just an intermediary connecting the user and the Lisp session, more precisely the current environment. In contrast, in a given environment, at any time during a Lisp session, some finite set $P$ of specific packages is installed in this environment, and also a finite set $Sm$ of specific symbols is available. Those packages and symbols can then be used, and they are the historical consequence of the current Lisp session. Various Lisp functions allow the user to modify the sets $P$ and $Sm$, and the way they are combined and related to each other. In other words, consider the set of strings $St$ as constant, vast and independent of the environment, while, on the contrary, the sets $P$ and $Sm$ are restricted, they change during a Lisp session, and they are an essential component of the current environment.
Packages
There is a simple, almost bijective (one-to-one), correspondence between
strings and packages, and a convenient place to start our subject. First, at
any time during a Lisp session, a default package is defined and it can be
discovered via the global symbol *package*:
*package*
This is to be read as: the value of the symbol *package* is the
package whose name is the string "COMMON-LISP-USER". The types symbol
and package are system-defined, disjoint sets of machine objects. A symbol
is frequently used as a convenient intermediate object, which allows the
user to reach some object of arbitrary nature, its value. Here,
*package* is a symbol, the value of which is the package named
"COMMON-LISP-USER". Technically, a symbol contains a pointer to its
(possible) value, here a package which happens to be the package used
ordinarily in a simple Lisp session. There are no facilities to refer to a
package object directly. However, one can use its name and the function
find-package to obtain a reference:
(find-package "COMMON-LISP-USER")
Conversely, given a package, the function package-name returns its name:
(package-name (find-package "COMMON-LISP-USER"))
The example was given to illustrate that the functions find-package and
package-name are the inverse of each other, defining a 1-1 correspondence
between the packages currently defined in the environment and their
respective names, some character strings. Because of rules not of interest
here, it is common and convenient to use only uppercase character strings to
name packages. If a name does not correspond to any current package, the
find-package function returns the symbol nil, usually displayed
uppercase:
(find-package "COMMON-LISP-user")
which illustrates that a package name is case-sensitive. Frequently, only a
few packages are in use, and because of their importance, descriptive names
are used. These descriptive names can be a little long, and it is possible
to define and use various nicknames for these names. For example, the
"COMMON-LISP-USER" package usually has the nicknames "CL-USER" and
"USER". The function package-nicknames can be used to retrieve the list
of nicknames (strings) for a package, which doesn't include the name of the
package.
(find-package "COMMON-LISP-USER")
(package-nicknames (find-package "COMMON-LISP-USER"))
If a package is to be unambiguously identified by its name or one of its nicknames, two different packages must have disjoint sets of name + nicknames.
Tracking a symbol.
The Lisp symbols are very particular when compared to the identifiers of other programming languages. They persist throughout the runtime of an environment and are an important component of the power of Lisp. A package is referenced via its name; the same goes for a symbol, but the process is much more complex. The first and most common method to create or "to allocate a symbol" consists in just writing it down and passing it to the Lisp reader using the standard Lisp conventions. In a Lisp environment, there is a set of "pre-defined" symbols ready to be used. To caution the reader about the complexity of the subject, we begin with a seemingly strange example:
(multiple-value-list (find-symbol "X" "COMMON-LISP-USER"))
(multiple-value-list (ignore-errors x))
(multiple-value-list (find-symbol "X" "COMMON-LISP-USER"))
The function find-symbol is analogous to the function find-package:
given some name, a character string, it looks for a symbol with this name.
Remember the correspondence between packages and names? A similar
correspondence exists between symbols and names, but it's more involved. In
particular, a name is never sufficient to determine a symbol, a
package is also necessary. This is why the find-symbol function requires
two arguments, the name of the symbol and the package with respect to
which the search is to be done.
At the beginning of our story, no symbol with the name "X" existed in the
default package "COMMON-LISP-USER", and the return value of find-symbol
is negative, nil. (We will explain the second nil value in a moment.)
Then we pass the Lisp reader the one character expression 'x'. Lisp
evaluates it according to its read-eval-print cycle. First, Lisp
reads the expression and notices that the symbol x is used. It examines
the current package "COMMON-LISP-USER", and does not find such a symbol.
Before doing anything else, Lisp allocates (creates) this symbol, the
right terminology being: "Lisp interns a symbol x of name "X" in the
package "COMMON-LISP-USER"." To refer to this symbol, the pair made of
its name "X" and the (not its!!) package "COMMON-LISP-USER" are
necessary, but it would be cumbersome to have to write the expression
(find-symbol "X" "COMMON-LISP-USER") every time this symbol is used. To
simplify the process of referring to a symbol the designers of Lisp have
organized the workspace as follows: if a symbol is read, its character
string is capitalized, giving its name, and the default package is
assumed. In other words, the text 'x' is roughly equivalent to the text
(find-symbol "X" "COMMON-LISP-USER"). How convenient! ('Roughly', because
'x' may trigger the allocation of a symbol. In contrast, find-symbol
never allocates a symbol; but see the function intern later.) In the
second expression of our example, once Lisp has "understood" that the user
intends to use the symbol x, and observing that such a symbol is not
present in the package "COMMON-LISP-USER", it allocates a symbol of name
"X" and interns it in the package "COMMON-LISP-USER". More
specifically, a pointer referring to the just allocated symbol is added to
the list $InS(p)$ of the internal symbols of the package $p$.
Note also that it is common in Lisp to input the symbols in lowercase
letters, and Lisp prints them in uppercase. This might be convenient for
distinguishing input from output in an interactive session, but requires
some clarification. In particular, there is no difference between the
symbols nil and NIL, whereas the strings "nil" and "NIL" are
different.
(multiple-value-list (find-symbol "nil" "COMMON-LISP-USER"))
(multiple-value-list (find-symbol "NIL" "COMMON-LISP-USER"))
The fruitless search for a symbol with the lower-case name "nil" (a
string) returns a double negative answer, but it is the second NIL that
is meaningful! Compare that with the second expression which has the same
first return value, but a different second one. The symbol NIL also plays
in Lisp the role of the boolean false, which creates an ambiguity: if the
answer is the symbol NIL is that a negative answer or is it a positive
answer made of the symbol NIL? The ambiguity is resolved by the second
return value. In the first case, the second NIL confirms that the first
NIL is to be interpreted as the boolean false. In the second expression,
the second return value :INHERITED, not a negative, indicates that the
symbol NIL has been found, and that its accessibility via the package
"COMMON-LISP-USER" is inherited, a point to be explained later. In other
words, the function find-symbol returns a genuine symbol and its
accessibility via the package argument, or a pair of nil's if no symbol is
found. The logician can deduce that an accessibility cannot be the symbol
nil!
Let us return to the one character expression 'x'. The read part of the
read-eval-print loop cycle reads the symbol x and interns it in the
package "COMMON-LISP-USER". The expression is read and must now be
evaluated. The evaluation of a symbol consists in looking for a value
of this symbol. To this end a value pointer in the symbol's internal
representation is examined. In this case it is found that, at this time,
there is no value for the freshly allocated symbol x. Therefore the eval
step of the read-eval-print cycle generates an error, terminating the
cycle with an informative error message. In any case, a symbol of name
"X" is now present in the package "COMMON-LISP-USER", as confirmed by
the value of the last expression. The symbol's accessibility via the
"COMMON-LISP-USER" package is internal, which is to be explained later.
Examining a symbol.
A symbol is a Lisp object with a rich internal structure and there are
several functions for exploring symbols and their properties. Let us
examine in detail the symbol x allocated in the previous section.
(symbol-name 'x)